Posts tagged "Modelling"

Yowie — Augmented Reality

Winter 2016

An augmented reality app developed using Unity and Vuforia. I modelled Boof — a character from the Yowie franchise — using Blender, then created 3 animations for him using Unity’s animation tools: idle, jump, and backflip.

Multiplayer Demo

Late Summer 2015

An exploration of multiplayer. Before this project, I hadn’t done much work with Unity - the game engine powering the client - real-time networking, or terrain generation. This project was an interesting intersection of all of these topics!